
Related content: The complete beginners guide to Blender nodes, Eevee, Cycles and PBRįor an image texture based wood texture setup you can also check out this guide. If you are completely new to shader nodes you can check out this beginners guide. In the rest of this article we'll go into more detail about create a procedural wood material as well as more options for customization.
Adjust the ColorRamp handles position and color values so that they look like wood. Lower the scale on either the X or Y axis of the mapping node to around 0.3 and increase the noise texture detail to 15 and roughness to around 0.7. Connect the Texture Coordinate UV output > Vector input Mapping Vector output > Vector input Noise Texture Fac output > Fac input ColorRamp Color output > Base Color input Principled BSDF. Create a Texture Coordinate, Mapping Node, Noise Texture, and ColorRamp Node. So how do we create a procedural wood texture in Blender?
But it can be a bit difficult to know exactly how to arrange the shader nodes.
Wood is a texture that doesn't require a too complex shader to recreate procedurally.